I find myself getting soft-locked after jumping into normal mode. In the first 30 seconds, I got stuck. So I refreshed to try again, but as I progressed, I became more confused about the game's actual objective.
Eventually, I ended up figuring out that the cubes can be used to unlock paths.
The purchase mechanic isn't explained, so I'm left confused, and again, there are too many ways to get lost. As a new player, the game has too much visual information instead of introducing the mechanics in gameplay bit by bit. Also, it would be great to add a pull mechanic on the cubes; it would be great for more control instead of only pushing.
About 4-5 minutes pass, then I get stuck again :[. I only figured out the day/night mechanic after struggling for a bit longer.
A mechanic that central shouldn't require a player to stumble on it.
How did you soft-lock your self in the tutorial. Also, there should be an area of the tutorial that shows the button to switch between Day and Night. Did you escape the tutorial?
Yes, I skipped the tutorial and went straight to normal mode, but that's exactly the point. Players follow the path of least resistance. If the tutorial is optional, you have to design assuming most people won't take it. The game should teach itself.
No, I see the issue. There was a bugged update that teleported players away from the tutorial. I released a patch that fixes this bug. Please go into options and reset to fix it.
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I find myself getting soft-locked after jumping into normal mode. In the first 30 seconds, I got stuck. So I refreshed to try again, but as I progressed, I became more confused about the game's actual objective.
Eventually, I ended up figuring out that the cubes can be used to unlock paths.
The purchase mechanic isn't explained, so I'm left confused, and again, there are too many ways to get lost. As a new player, the game has too much visual information instead of introducing the mechanics in gameplay bit by bit. Also, it would be great to add a pull mechanic on the cubes; it would be great for more control instead of only pushing.
About 4-5 minutes pass, then I get stuck again :[. I only figured out the day/night mechanic after struggling for a bit longer.
A mechanic that central shouldn't require a player to stumble on it.
How did you soft-lock your self in the tutorial. Also, there should be an area of the tutorial that shows the button to switch between Day and Night. Did you escape the tutorial?
Yes, I skipped the tutorial and went straight to normal mode, but that's exactly the point. Players follow the path of least resistance. If the tutorial is optional, you have to design assuming most people won't take it. The game should teach itself.
No, I see the issue. There was a bugged update that teleported players away from the tutorial. I released a patch that fixes this bug. Please go into options and reset to fix it.
Ohh okay, then I'll try it again later if it's fixed