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Hi I played your game a little, I found a bug where if I died without getting a checkpoint, I would be soft locked due to the starting welcome dialogue not closing after pressing close. I did not find any other bugs.

The puzzles can be confusing at times. I got lost immediately after getting to a checkpoint. Though you probably intended this, so I won't count against it. Keep going :)

Thanks for the feedback! I literally fixed the soft lock with 1 "P"!

Thank you for the rating!

You're welcome! I'm coming to play CoolWaVe later! I like that you finally made a web version!

Very good game, I love it!

This is simple but really nice game.

Great game! I really liked the puzzles, made  me think for a bit there lol I like the simplicity and focus on the gameplay. Good job!

I'm not good at puzzle! but I can see you're trying to make the game easy to understand!

Very hard but can see that it is a project that is done by someone who truly care about it!

Thanks! I rated Risk:Virtual version 5 stars for you after playing!

Can you please provide my Asset with a rate as well 

https://codergenius72.itch.io/dualspace-asset-pack

https://codergenius72.itch.io/dualspace-asset-pack/rate

I already rated it, thanks

Congrat for this game! so fuuny and nostalgic

Thank you! Can you please provide me with a rate? https://codergenius72.itch.io/dualspace/rate

of course!

Could you please suggest changes for my game?

Thanks for you rating

Awesome game. Reminds me of the games I used to play on my Chromebook when I was in school. Boxes getting stuck in corners is kind of annoying, but apart from that the game is really fun.

Great asset pack! And smart use of the icons! My opinion: The best of game I've ever seen on itch.io that is indie.(by what I meant indie is games that are not released by company or official organization that has large influence and is popular on other professional platforms like steam). Also, I am very happy this full game is free! And gives me a free asset pack

Itch the best!

Very cool concept, remind me of Twilight Princess. Also seems like it would take a long time to 100% it, so that s awesome! :)

I find myself getting soft-locked after jumping into normal mode. In the first 30 seconds, I got stuck. So I refreshed to try again, but as I progressed, I became more confused about the game's actual objective. 

Eventually, I ended up figuring out that the cubes can be used to unlock paths.

The purchase mechanic isn't explained, so I'm left confused, and again, there are too many ways to get lost. As a new player, the game has too much visual information instead of introducing the mechanics in gameplay bit by bit. Also, it would be great to add a pull mechanic on the cubes; it would be great for more control instead of only pushing. 

About 4-5 minutes pass, then I get stuck again :[. I only figured out the day/night mechanic after struggling for a bit longer. 

A mechanic that central shouldn't require a player to stumble on it.

How did you soft-lock your self in the tutorial. Also, there should be an area of the tutorial that shows the button to switch between Day and Night. Did you escape the tutorial?

Yes, I skipped the tutorial and went straight to normal mode, but that's exactly the point. Players follow the path of least resistance. If the tutorial is optional, you have to design assuming most people won't take it. The game should teach itself.

No, I see the issue. There was a bugged update that teleported players away from the tutorial. I released a patch that fixes this bug. Please go into options and reset to fix it.

Ohh okay, then I'll try it again later if it's fixed