
Dualspace v1.4: Fractured Paths
Dualspace is a top-down puzzle game where one move controls two realities.
Switch between worlds, reshape the map, and uncover all 8 golden blocks.
Which path will you choose?
What exists in one world may not exist in the other.
Move through strange, interconnected spaces by switching between two realities.
- 🌞 Day reveals safe paths and solid ground
- 🌙 Night hides dangers… and opens new routes
Every puzzle requires you to think in both worlds at once.

Take on increasingly complex challenges built around dynamic day–night switching.
Flip between worlds to uncover hidden routes, manipulate hazards, and solve puzzles in entirely different ways!
The world of Dualspace is a divided structure made of four wings, each introducing new spatial challenges and deeper puzzle design. Collect the golden blocks, unlock new areas, and master the delicate balance between light and dark.
The world of Dualspace now has new, unique merchants, along with the new Completion %. No matter how much the Gold Broker speaks of Pure Gold, one thing can't change with any payment: Completion %. Only Exploration, secrets and adventures can increase it.
Completion % may slightly increase or decrease with future updates as new discoveries are added.

Play Dualspace in 12 different unique modes! There is now a new unique mode, Key Switch! This mode automatically switches realities every move and adds a cost of one key to manually switch realities.

The world of Dualspace has unique secrets when switching between realities. Find all the secrets and even get rewards for them!

There is now NPCs around Dualspace who need normal blocks. They provide unique missions to reach them and will provide some nice rewards for your block!



2026+ people have entered the world of Dualspace
If you enjoy Dualspace, leaving a rating really helps the project grow and unlock new updates!

https://codergenius72.itch.io/dualspace/rate
If you enjoyed Dualspace, I would appreciate your support with a donation! If I get enough donations, I want to make an Boss Update that adds bosses for each wing before getting the golden blocks. I would also make events, such as the Fracture event, happen, changing the world of Dualspace. Dualspace is also preparing to enter a co-op bundle as well.

More worlds discovered beyond the fracture:
Get the assets for Dualspace and get 23 sprites for free to create your world!
If you enjoyed this, consider supporting or leaving feedback!

Raters:
• Shumway • Reno • SnowHeadStudio • Gerwancik • AssetSmithy •
• Doakes77 • Nietsche • CacheCarti • OmerZahidKara • Myfunnytime •
• Student Gamer • Combosmooth • babytuna15 fan • RemiQA • meg •
• The_World_Beneath • VoodooX • S.M.STUDIO • RayanHKhan • Bullet KINNN •
• MANYON ART WORK • PAYstudios • Ashy666 • EmeraldCoastGames •
• randombits1024 • afjwhale • pythondeveloper • GreaterStank • JacobNotaDuck •
• Vantix Digital Studios • Jason Jung • SOMETHING •
| Updated | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 4.6 out of 5 stars (34 total ratings) |
| Author | CoderGenius72 |
| Genre | Puzzle |
| Tags | 2D, Exploration, Itch Funding, Pixel Art, Singleplayer, Sokoban, Top-Down, upgrades, Wholesome |
| Asset license | Creative Commons Attribution_NoDerivatives v4.0 International |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |
Development log
- Dualspace v1.4: Fractured Paths23 days ago
- Dualspace v1.31 — Reality Stability Update49 days ago
- Dualspace v1.3: The Discovery Update60 days ago
- Dualspace v1.3: The Discovery Update Annoucement61 days ago
- Dualspace Milestone + New Features Preview84 days ago
- The v1.21 Update is here90 days ago
- Dualspace v1.2Apr 01, 2026
- Dualspace v1.1Mar 08, 2026










Comments
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Very good game, I love it!
This is simple but really nice game.
Great game! I really liked the puzzles, made me think for a bit there lol I like the simplicity and focus on the gameplay. Good job!
I'm not good at puzzle! but I can see you're trying to make the game easy to understand!
Very hard but can see that it is a project that is done by someone who truly care about it!
Thanks! I rated Risk:Virtual version 5 stars for you after playing!
Can you please provide my Asset with a rate as well
https://codergenius72.itch.io/dualspace-asset-pack
https://codergenius72.itch.io/dualspace-asset-pack/rate
I already rated it, thanks
Congrat for this game! so fuuny and nostalgic
Thank you! Can you please provide me with a rate? https://codergenius72.itch.io/dualspace/rate
of course!
Could you please suggest changes for my game?
Thanks for you rating
Awesome game. Reminds me of the games I used to play on my Chromebook when I was in school. Boxes getting stuck in corners is kind of annoying, but apart from that the game is really fun.
Great asset pack! And smart use of the icons! My opinion: The best of game I've ever seen on itch.io that is indie.(by what I meant indie is games that are not released by company or official organization that has large influence and is popular on other professional platforms like steam). Also, I am very happy this full game is free! And gives me a free asset pack
Itch the best!
Very cool concept, remind me of Twilight Princess. Also seems like it would take a long time to 100% it, so that s awesome! :)
I find myself getting soft-locked after jumping into normal mode. In the first 30 seconds, I got stuck. So I refreshed to try again, but as I progressed, I became more confused about the game's actual objective.
Eventually, I ended up figuring out that the cubes can be used to unlock paths.
The purchase mechanic isn't explained, so I'm left confused, and again, there are too many ways to get lost. As a new player, the game has too much visual information instead of introducing the mechanics in gameplay bit by bit. Also, it would be great to add a pull mechanic on the cubes; it would be great for more control instead of only pushing.
About 4-5 minutes pass, then I get stuck again :[. I only figured out the day/night mechanic after struggling for a bit longer.
A mechanic that central shouldn't require a player to stumble on it.
How did you soft-lock your self in the tutorial. Also, there should be an area of the tutorial that shows the button to switch between Day and Night. Did you escape the tutorial?
Yes, I skipped the tutorial and went straight to normal mode, but that's exactly the point. Players follow the path of least resistance. If the tutorial is optional, you have to design assuming most people won't take it. The game should teach itself.
No, I see the issue. There was a bugged update that teleported players away from the tutorial. I released a patch that fixes this bug. Please go into options and reset to fix it.
Ohh okay, then I'll try it again later if it's fixed