
Dualspace
Dualspace is a sokoban puzzle game built around moves that control two realities.
Switch between worlds, reshape the map, and uncover all 4 golden blocks.
What is in one world may not exist in the other.

Move through strange, interconnected levels by switching between two realities and pushing blocks.
- 🌞 Day reveals safe paths and solid ground
- 🌙 Night hides dangers… and opens new routes
Every puzzle and level requires you to think in both worlds at once.

Free Demo:
Master challenging block puzzles in Wing I, where reality switching takes on a whole new purpose. Push and position blocks to complete tasks for NPCs, open new paths, and discover clever solutions!
Full Game ($4.99)

Take on increasingly complex challenges built around dynamic day–night switching in Wing II. Push reality blocks that only move in one reality.
Flip between worlds to uncover obtain unique items, manipulate hazards, and solve puzzles in entirely different ways!

Navigate fast-moving conveyor belts in Wing III, using them with the power of reality switching.
Redirect blocks, change conveyor paths, and find your way around obstacles as the worlds shift!

Master timed Fracture Hazards in Wing IV, using reality switching to navigate deadly paths.
Time your moves, deactivate hazards, and find safe routes as the worlds shift around you!

Prepare for a unique twist at the end of every wing, where familiar mechanics become much more challenging. Adapt to automatic reality switching, tougher block puzzles, and walls that appear behind you to conquer each wing's final test!

The world of Dualspace is a divided structure made of four wings, each introducing new spatial challenges and deeper puzzle design. Collect the 4 golden blocks, unlock new areas, and master the delicate balance between light and dark.
The wings are:
Wing I: Blocks
Wing II: Reality Switching
Wing III: Conveyor Belts
Wing IV: Fracture Hazards
Follow CoderGenius72 for further updates on Wing IV and V.
The world of Dualspace has new, unique merchants, along with the Completion %. To increase it, you must explore, discover secrets and complete missions .
Completion % will increase or decrease with future updates as new discoveries are added.

The world of Dualspace has unique secrets when switching between realities. Find all the secrets and even get rewards for them!






3,140 people have entered the world of Dualspace
If you enjoy Dualspace, leaving a rating really helps the project grow and unlock new updates!
https://codergenius72.itch.io/dualspace/rate
Community Goals:
40 Rates (39/40) : New shop additions
700 Plays (673/700): New Title Screen
$10 ($0/$10): One new challenge per wing


Get the assets for Dualspace and get 23 sprites for free to create your world!
If you enjoyed this, consider supporting or leaving feedback!
| Updated | 1 day ago |
| Status | Released |
| Platforms | HTML5, Windows, Linux |
| Rating | Rated 4.7 out of 5 stars (39 total ratings) |
| Author | CoderGenius72 |
| Genre | Puzzle |
| Tags | blocks, Exploration, Itch Funding, Pixel Art, Sokoban, Top-Down, Top Down Adventure, upgrades, Wholesome |
| Asset license | Creative Commons Attribution v4.0 International |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Accessibility | Interactive tutorial |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:
Development log
- Dualspace v1.61 Level Update30 days ago
- Dualspace v1.6 Levels are here!37 days ago
- Dualspace v1.4: Fractured PathsJun 16, 2026
- Dualspace v1.31 — Reality Stability UpdateMay 21, 2026
- Dualspace v1.3: The Discovery UpdateMay 11, 2026
- Dualspace v1.3: The Discovery Update AnnoucementMay 09, 2026
- Dualspace Milestone + New Features PreviewApr 16, 2026
- The v1.21 Update is hereApr 10, 2026












Comments
Log in with itch.io to leave a comment.
Hey! Nice game , good concept , nice gameplay and well made overall 9/10 the reality thing being the main point of the game is gimmicy but overall good.
Heyy! Here to deliver a quick UX audit after 15 minutes of gameplay (both in browser build and downloadable build via itch launcher):
Overall, this looks like a really interesting puzzle game, and I really like the core loop of switching between two maps to find the way to solve them. Looking forward to the next build!
Thanks for the feedback! I think you downloaded the wrong version, (v1.5 instead of v1.6) but it's OK.
That's weird, the itch.io installer says it's version 1.63 but I just checked the file and it actually is version 1.5 😅 dunno why that happened
Cool game, but I would need more help at the beginning :D. I don't see my "life" just suddenly death :D. One thing to improve: when I approach an interactable item, there should be a small prompt—like "press space to interact"—because often I didn't notice who or what I could interact with.
your game is Good
This is a great game. I dont play puzzle games a lot of im unexperienced when it comes to this game.
Never have I ever seen an open world puzzle game XD Unique and nice to see
I do think the world is a bit too bright so it’s a pain to see but the space shift is a clean mechanic, adds a lot more to the world and puzzle opportunities.
Only problem with this is direction on what to do and where to go. You usually play puzzles in a sequence and never lose your rhythm. Here the open world is its flaw kind of because you can lose your rhythm easily. Now this can be an unexperienced player thing as I don’t play a lot of games in this genre.
The bright and dark combo is great mechanic wise but the lack of colors is kind of making it dull for me visually as in many cases u would be staring at the white. Dark is not that bad.
The visual feedback is great. Am confused about the choice of screen size. Why is it in a square aspect ratio? Could it be you are trying to imitate the early 2000s or late 90s square TVs/handheld consoles? Maybe.
It’s a great game but hard to judge for me.
I played the game! First of all, the universe-changing mechanic was quite interesting at the beginning, but after a while I felt that it started becoming repetitive and the possibilities of what could be done with the mechanic felt a bit limited.
For a game like this, trying an open-world approach was a really nice idea. However, after progressing for a while, I got a bit lost and had trouble understanding where I should go next. If the world gets filled with more content and points of interest, I think this system could offer many more interesting experiences.
On the audio side, there was one sound effect that I couldn't really understand when it was triggered and it became a bit tiring to listen to. I think it might be the looping SFX that plays for a while after picking up the key. Other than that, I think the overall music and sound effects were quite good.
Visually, the game looks great. The drawings and overall atmosphere are really nice. However, I felt that the feedback when interacting with things was a bit lacking. For example, instead of a direct transition when changing universes, a smoother transition with additional character movement effects, particles, or other visual feedback could make the experience feel much more polished.
I haven't played many games in this genre, so unfortunately my feedback might be a bit general :D But overall, I think there are some really interesting ideas here. Good luck with the development!
Hi I played your game a little, I found a bug where if I died without getting a checkpoint, I would be soft locked due to the starting welcome dialogue not closing after pressing close. I did not find any other bugs.
The puzzles can be confusing at times. I got lost immediately after getting to a checkpoint. Though you probably intended this, so I won't count against it. Keep going :)
Thanks for the feedback! I literally fixed the soft lock with 1 "P"!
Thank you for the rating!
You're welcome! I'm coming to play CoolWaVe later! I like that you finally made a web version!
Very good game, I love it!
This is simple but really nice game.
Great game! I really liked the puzzles, made me think for a bit there lol I like the simplicity and focus on the gameplay. Good job!
I'm not good at puzzle! but I can see you're trying to make the game easy to understand!
Very hard but can see that it is a project that is done by someone who truly care about it!
Thanks! I rated Risk:Virtual version 5 stars for you after playing!
Can you please provide my Asset with a rate as well
https://codergenius72.itch.io/dualspace-asset-pack
https://codergenius72.itch.io/dualspace-asset-pack/rate
I already rated it, thanks
Congrat for this game! so fuuny and nostalgic
Thank you! Can you please provide me with a rate? https://codergenius72.itch.io/dualspace/rate
of course!
Could you please suggest changes for my game?
Thanks for you rating
Awesome game. Reminds me of the games I used to play on my Chromebook when I was in school. Boxes getting stuck in corners is kind of annoying, but apart from that the game is really fun.
Great asset pack! And smart use of the icons! My opinion: The best of game I've ever seen on itch.io that is indie.(by what I meant indie is games that are not released by company or official organization that has large influence and is popular on other professional platforms like steam). Also, I am very happy this full game is free! And gives me a free asset pack
Itch the best!
Very cool concept, remind me of Twilight Princess. Also seems like it would take a long time to 100% it, so that s awesome! :)
I find myself getting soft-locked after jumping into normal mode. In the first 30 seconds, I got stuck. So I refreshed to try again, but as I progressed, I became more confused about the game's actual objective.
Eventually, I ended up figuring out that the cubes can be used to unlock paths.
The purchase mechanic isn't explained, so I'm left confused, and again, there are too many ways to get lost. As a new player, the game has too much visual information instead of introducing the mechanics in gameplay bit by bit. Also, it would be great to add a pull mechanic on the cubes; it would be great for more control instead of only pushing.
About 4-5 minutes pass, then I get stuck again :[. I only figured out the day/night mechanic after struggling for a bit longer.
A mechanic that central shouldn't require a player to stumble on it.
How did you soft-lock your self in the tutorial. Also, there should be an area of the tutorial that shows the button to switch between Day and Night. Did you escape the tutorial?
Yes, I skipped the tutorial and went straight to normal mode, but that's exactly the point. Players follow the path of least resistance. If the tutorial is optional, you have to design assuming most people won't take it. The game should teach itself.
No, I see the issue. There was a bugged update that teleported players away from the tutorial. I released a patch that fixes this bug. Please go into options and reset to fix it.
Ohh okay, then I'll try it again later if it's fixed